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Rules and Information

Dual Event Rules

Dual event information and explanation:

 

Definition of terms

Club • a group of associated players, could be a general sand club or high school club

 

   Example: Ponderosa HS or Precision VBC

 

*Clubs don’t have to be “official”, (but it’s highly recommended) any group players can form a club and/or squad  

 

Pair • 2 players

 

   Example: Jess/Mary

 

Squad • 3 pairs, 5 pairs, any grouping of pairs

 

   Example: Jess/Mary, Sam/Grace, Lily/Izzy

 

Match • a 2 out of 3 set game played between 2 pairs. 1st 2 sets to 21 points, deciding set, if necessary, to 15. 

 

Dual • a series of matches between 2 or more squads

 

General Info:

 

A dual will consist of 2 or more squads playing each other and should take 3.5 – 4.5 hours. Each pair will play a match against each pair of the other grouping for 9 total matches or the corresponding pair from the other squads. Which ever grouping wins more of those matches, wins the dual.

 

Duals are broken up into 3 divisions. In high school terms, division 1 (D1) is varsity and high-level JV players. In dual terms, this is the Open division. Division 2 (D2) is low level varsity, mid-level JV and high-level freshman players. In dual terms, this is Club division. Division 3 (D3) is no varsity, low level JV and low to mid level freshman players. In dual terms, this is Futures division. 

 

 

There is no limit to how many duals a player, pair, club or grouping are required to or allowed to play. A player is allowed to play for a high school club and general sand club, but not 2 of the same style. For example, a player can’t play for Ponderosa HS and Oak Ridge HS or a player can’t play for Precision and SPF.

 

Contact Info:

 

For any questions or for schedule and registration process, call/text me at (916) 806-3734 or email to precisionsand@yahoo.com

 

Game Play Rules

Serve Receive Rules

1A.    A 2-handed receive of serve must be taken with locked hands. Palms of hands must be touching, not just touching fingers. Any receive with apart or unlocked hands is considered a double contact.
1B.    Any use of fingers or ‘wrist flicks’ to re-directed the ball may not be used and is considered a lift.
1C.    Players do not stop play if you see a ‘double’ or ‘lift’, the ref is to make the call and their decision/judgment is final. Illegal contacts result in point for opposing team.

Defensive Rules

2A.    Any first ball over, other than the serve, can legally be taken with open or unlocked hands, but that contact is considered a set ball. A set ball is a ball which comes out with little or no spin where the hands stay even for the duration of the contact. If the ball has excessive spin or the hands are unbalanced, it is considered a double contact.  Also if the ball comes to rest in the player’s hands it is considered a lift.
2B.    Players do not stop play if you see a ‘double’ or ‘lift’, the ref is to make the call and their decision/judgment is final. Illegal contacts result in point for opposing team.

Setting Rules

3A.    A set ball is a ball which comes out with little or no spin where the hands stay even for the duration of the contact. If the ball has excessive spin or the hands are unbalanced, it is considered a double contact. Also if the ball comes to rest in the player’s hands it is considered a lift.
3B.    Players do not stop play if you see a ‘double’ or ‘lift’, the ref is to make the call and their decision/judgment is final. Illegal contacts result in point for opposing team.

Attacking Rules

4A.    An attack is any ball which is hit from one side to the other for the purpose of scoring a point. An attack can come on the first, second or third contact.
4B.    An attacked ball cannot be thrown with an open hand. Any ball that is re-directed over the net with an open hand that is not a full swing is considered a lift.
4C.    A ball can be set over the net as an attack, but that set is considered a ‘set’ and is called according to the rules of a set. In addition an ‘attack set’ must travel in line with the attackers shoulders, directly forward or directly backward, or it is not a clean contact.
4D.    Players do not stop play if you see a mishandled attack, the ref is to make the call and their decision/judgment is final. Illegal contacts result in point for opposing team.

Blocking Rules

5A.    A block is a contact that occurs when a defensive player is above the net, near the net attempting to stop the opponent’s attack before it comes over.
5B.    A block counts as a ‘neutral’ team contact, which means it is one of the 3 contacts allowed per side, but either player on that side is allowed to make the second contact.
5C.    A block of a slow attack can not be re-directed. You’re hands can only move in one direction. If your open hands start at the top of the ball, you can not swipe the ball to the side, it must be pushed straight down. You can push the ball left or right, but both of your hands have to start on the opposite side of the ball and use a straight motion to move the ball. If using one open handwhile blocking a slow attack, it is called as an ‘attack’ and is subject to the attacking rules.
5D.    Players do not stop play if you see an illegal block, the ref is to make the call and their decision/judgment is final. Illegal contacts result in point for opposing team.

Serving Rules

6A.    It is illegal for the server to make contact with the endline or the court inside the endline before they have contacted the serve and that violation is considered a foot fault.
6B.    Players do not stop play if you see a foot fault, the ref is to make the call and their decision/judgment is final. Foot faults result in point for opposing team.

Net Rules

7A.    There is no touching of the net while the ball is in play. Even if the play is over you must finish your move/land in control without touching the net or it is a net violation.
7B.    Players do not stop play if you see a net violation, the ref is to make the call and their decision/judgment is final. Net violations result in point for opposing team.

Communication Rules

8A.    No coach, parent or spectator can affect the match while it is in process. The 2 teams playing and the reffing team are the only ones who are allowed to affect the match. Outsiders may cheer, comment on or congratulate for a past play, but no communication of any kind that relates to future events. ‘Nice hit’ is allowed, but ‘Nice hit, keep hitting there’ or ‘Keep it up’ are illegal since they mention a future event or strategy. No hand signals, movements or any communication relating to the future are allowed at anytime while the play is in process. Any communication to or about the players can result in points being awarded to the opposing team, your team losing a match, your ejection from the area or possible elimination from future events.
8B.      There is no communication from the outside to the referees of any kind. No asking to see the score, no complaining about the score or the calls. The scoreboards are a luxury that is not provided at most outdoor events, if you cannot see the scoreboard and you want to know the score, then you must move. It is not the ref’s job to cater to the spectators, it is their job to officiate the game. If you do not like a call, keep it to yourself. Any communication to or about the referees can result in points being awarded to the opposing team, your team losing a match, your ejection from the area or possible elimination from future events.
8C.    Timeouts must be called by the players, not called or suggested by the coach, parent or spectator. If any communication is given, including hand signals, to signal for a timeout, that is a violation of the rules.

Communication Consequences

9A.    Consequences for breaking the outside communication rules are as follows:
9B.    First offense is a verbal warning given by the referee or tournament staff. This is only given once not once per staff member. The referee’s warning counts as your one warning.
9C.    Second offense is 1 automatic point awarded to opposing team.
9D.    Third offense is automatic loss of current match.
9E.    Fourth offense is removal of spectator and/or team from tournament.
9F.    These offenses are continuous all day, not reset match to match.
9G.    If you reach a second offense in a tournament that is your first offense for every tournament for the remainder of the year. In future events your first offense will be treated as your second offense and so on.
9H.    If you reach a fourth offense twice in a summer you are eliminated from all future competition for the remainder of the year.
9I.    Clubs are responsible for their coaches, parents and spectators. Penalties can also be given to clubs if their members are constantly breaking the rules.